August 15, 2012

Flip's Escape by Shaun Inman

(5/5) Flip's Escape for the iPhone, iPod Touch, and iPad is a spin-off of the critically acclaimed game, The Last Rocket. The story picks up when Flip and his robot manufacturer, AMI, are escaping from their mothership as it is pulled into a star (hence the title, Flip's Escape). Flip flies from side to side automatically, which poses a threat. Oncoming asteroids could hit Flip and destroy him, so you must tap and hold for him to slam the brakes and stop temporarily. You can't brake for too long, however, because a wave of heat is coming from behind you. Your score is measured in light years traveled, and the number of stars you collected. Stars orbit around asteroids, and if enough are collected, you will be able to take an extra hit from an asteroid. Collect even more after that, and you will go into warp mode. In warp mode, you must tap the screen as fast as possible in order to increase your speed, helping you stay alive a little bit longer. In the in-game shop, you can purchase consumable items, speed upgrades or downgrades, friends to help you, and hulls (costumes). These items are purchased using gems, the game's currency. Gems can be earned by playing the game or buy in-app purchases. Flip's Escape has pixel-art style graphics (which, if you've been reading my reviews for a while, you know I love) that are similar to Shaun's other games, particularly Flip's Escape's predecessor, The Last Rocket. The music is upbeat and sounds awesome, along with adding to the effect of Flip's Escape being a retro arcade game. Flip's Escape is definitely a great spin-off/sequel to The Last Rocket, and is my new favorite game. Available now on the app store for $0.99.

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